Cambridge Primary Computing Learner's Book Stage 6 - Roland Birbal - 9781398368613 - Hodder

Cambridge Primary Computing Learner's Book Stage 6 - Roland Birbal - 9781398368613 - Hodder

ISBN: 9781398368613
Publisher: Hodder Education
Stock Availability: In stock, usually dispatch within 1 to 2 working days
Format: Paperback
Regular price
RM68.73
Regular price
RM79.00
Sale price
RM68.73
2 item(s) left in stock!

Authenticity & Brand New Guarantee

All books are brand new and sourced directly from the publisher or authorised distributors
We guarantee the authenticity in all our books or 100% money back guarantee

Courier Delivery

In stock items are usually dispatched within 1 working day
Expected delivery within 1 to 3 working days
Ships from Shah Alam, Selangor

Self Pick-Up (By Appointment Only)

1. Contact Customer Service (018-389 8801) by call / WhatsApp to reconfirm stock availabilty
2. Select Self Pick-Up option during checkout and make payment online (we do not accept in-store payment)
3. Provide collector's name, mobile and pick-up time

Self Pick-Up Hours
Monday to Friday (except public holidays)
Morning: 9.00am - 12.00pm
Afternoon: 2.00pm - 5.00pm

  • MyBuku.com

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)

Product Description

This title has been endorsed by Cambridge Assessment International Education.

Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.

Contents
How to use this book
Term 1
Unit 1 Flowcharts in programming (Scratch MIT: Be a designer)
Unit 2 Be a data manager
Unit 3 Selecting hardware and software
Unit 4 Variables in programming (Scratch MIT: Be a storyteller)
Term 2
Unit 5 Digital content
Unit 6 Sub-routines in Programming (Scratch MIT: Be an animator)
Unit 7 Be a data architect
Unit 8 Micro:Bit Makecode: Be an innovator
Term 3
Unit 9 Keeping data safe
Unit 10 Scratch MIT: Be a game developer
Unit 11 Storage and robots
Unit 12 iRobot: Be a problem solver
Glossary

Recently Viewed Products